Character Artist with 8+ years of experience creating realistic, animation-ready 3D characters and assets for AAA games and cinematics. Deep game pipeline understanding, and solid skills in translating 2D concepts into 3D models that match diverse art styles and engine requirements. Strong anatomical knowledge and mastery of industry-standard tools. Recognized for optimizing workflows, mentoring teams, and consistently delivering high quality results on schedules.
- Sharpened existing 3d characters and optimized the topology to be ready for animation, meeting technical requirements.
- Turned 2D concepts into high fidelity 3D models, with efficient UV layout and a keen eye for silhouette, shape, form and proportion.
- Created a photorealistic digital human from sculpt to final render (modeling, texturing, grooming, blendshapes, cloth simulation), showcased in client demos and marketing.
- Promoted to Head of Art Department after consistently delivering AAA-quality assets.
- Elevated two client characters to AAA-quality standards, ensuring stylistic consistency with studio direction.
- Delivered revisions within a week turnaround, earning client praise for exceeding expectations.
- Directed a team of 4–5 artists, achieving a 40% improvement in asset quality across key 3D products.
- Standardized modeling workflows and mentored junior artists, increasing consistency and production efficiency.
- Contributed to higher product engagement through enhanced visuals, supporting the company’s branding efforts.